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  • Mortal Kombat 9 Offsets: [Update 1.07]



    Player 1 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });


    Player 2 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });


    Player 3 Health offset: (0x32aac750, new byte[] { 0xc3, 0xc4, 0x77, 8 });


    Player 4 Health offset: (0x32aa01d0, new byte[] { 0xc3, 0xc4, 0x77, 8 });






    Player 1 X-Ray offset [On]:
    byte[] buffer = new byte[4];
    buffer[0] = 0x3f;
    buffer[1] = 0x80;
    (0x18cdf90, buffer);




    Player 1 X-Ray offset [Off]:
    (0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });






    Player 2 X-Ray offset [On]:
    byte[] buffer = new byte[4];
    buffer[0] = 0x3f;
    buffer[1] = 0x80;
    (0x18cec1c, buffer);


    Player 2 X-Ray offset [Off]:
    (0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });




    Give 100K : (0x18db054, new byte[] { 0, 1, 0x86, 160 });


    1 Hit kill: (0x17b2a4, new byte[] { 0x30, 0x63, 0x35, 0x7c });




    Max Points: (0x17b2a8, new byte[] { 60, 0x80, 0x3f, 0x80 });



    Speed: byte[] buffer = new byte[4];
    buffer[0] = 0x3f;
    buffer[1] = 0x80;
    (0x2a30, buffer);


    Infinite time:
    byte[] buffer = new byte[4];
    buffer[3] = 90;
    (0x18d5244, buffer);


Credit to Anxify



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